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Focus Crystal
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Deal bonus damage to nearby enemies. | |||
Increase damage to enemies within 13m by 20% (+20% per stack). | |||
Rarity | Common | ||
Category | Damage | ||
ID | 87 | ||
Damage | 20% | Linear | +20% |
The Focus Crystal is an item introduced in the Skills 2.0 Update.
All damage the holder deals to enemies within 13m is increased by 20% (+20% per stack), whether direct or indirect.
Notes
- The Focus Crystal’s area of effect is indicated by a red ring on the ground around the holder.
- All damage dealt by the Focus Crystal’s holder is increased against nearby enemies, including damage-over-time effects such as
Bleed
Bleed (Debuff)
Damage over time.Deals 240% damage over time [3 x proc coefficient] (20% per tick, 4 ticks per second).
(stackable). - The multiplier is applied to each hit individually, and total damage items first calculate their damage without the bonus. For example, assume that the player has 5 Focus Crystals and damages an enemy for 60 damage (before accounting for the Focus Crystals). Assuming the enemy is within 13m of the player, the damage is boosted by 100%, for 120 points. If this attack activates an
AtG Missile Mk. 1
AtG Missile Mk. 1
Chance to fire a missile.
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage., the missile will deal 300% of the base 60 damage, not the increased 120 damage; it will deal 180 damage. However, if the missile strikes an enemy within 13m of the player, it will then benefit from the Focus Crystals and deal an increased 360 damage.
Tips
- While this item is extremely powerful for melee Survivors who reliably fight close to enemies, all Survivors can expect at least some use out of this item.
Lore
Order: Condensed Matter Crystal [50kg, 10cm by 10cm by 10cm] Tracking Number: 12*********** Estimated Delivery: 05/23/2056 Shipping Method: Standard Shipping Address: Geofferson Principality, Highward, Titan Shipping Details:
Hope they don’t up the price for this thing. I haven’t had troubles with UES before, but I’ve never had to ship a crystal this far before. Let me know if the package is marked as “heavy” when you get it.
Version History
Anniversary Update
- Major Content
- Added New Lore Entry: Focus Crystal
- Gameplay Changes
- The damage boost was changed from 15% (+15% per stack) ⇒ 20% (+20% per stack).
- Now shows radius for ‘nearby’ distance
- Now causes numbers to be pink when active
Developer Notes: There are many characters and builds where the Focus Crystal should shine through – however, it never seems to be quite high priority enough for the effort required. We’re hoping that by making it both flashier and stronger, players will prioritize it.
Early Access ‘Skills 2.0’ Content Update
- Major Content and Changes
- New Item: Focus Crystal
Common |
![]() ![]() ![]() Deal extra damage to bosses. Deal an additional 20% damage (+20% per stack) to bosses. • ![]() ![]() ![]() Add an extra charge of your Secondary skill. Add +1 (+1 per stack) charge of your Secondary skill. • ![]() ![]() ![]() Gain 25 max health. Increases maximum health by 25 (+25 per stack). • ![]() ![]() ![]() Activating an interactable launches fireworks at nearby enemies. Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. • ![]() ![]() ![]() Heal all nearby allies after standing still for 1 second. After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). • ![]() ![]() ![]() Rapidly heal outside of danger. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. • ![]() ![]() ![]() Deal bonus damage to enemies above 90% health. Deal +75% (+75% per stack) damage to enemies above 90% health. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Delicate Watch Deal bonus damage. Breaks at low health. Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item. • ![]() ![]() ![]() Increase sprint speed by +25%. Sprint speed is improved by 25% (+25% per stack). • ![]() ![]() ![]() Deal bonus damage to nearby enemies. Increase damage to enemies within 13m by 20% (+20% per stack). • ![]() ![]() ![]() Killing an enemy ignites other nearby enemies. Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage. • ![]() ![]() ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() ![]() Gain 10% chance for hits to ‘Critically Strike’, dealing double damage. Your attacks have a 10% (+10% per stack) chance to ‘Critically Strike’, dealing double damage. • ![]() ![]() ![]() Receive a delayed heal after taking damage. 2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Mocha Slightly increase attack speed and movement speed. Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack). • ![]() ![]() ![]() Drop a healing orb on kill. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Oddly-shaped Opal Reduce damage the first time you are hit. Increase armor by 100 (+100 per stack) while out of danger. • ![]() ![]() ![]() Increase movement speed. Increases movement speed by 14% (+14% per stack). • ![]() ![]() ![]() Gain a recharging shield. Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Power Elixir Receive an instant heal at low health. Consumed on use. Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. • ![]() ![]() ![]() Receive flat damage reduction from all attacks. Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Roll of Pennies Gain gold on taking damage. Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time. • ![]() ![]() ![]() Gain access to a Rusty Lockbox that contains a powerful item. A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item. • ![]() ![]() ![]() Increase attack speed. Increases attack speed by 15% (+15% per stack). • ![]() ![]() ![]() Chance on hit to attach a bomb to enemies. 5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. • ![]() ![]() ![]() Chance to stun on hit. 5% (+5% on stack) chance on hit to stun enemies for 2 seconds. • ![]() ![]() ![]() Gain a temporary barrier on kill. Gain a temporary barrier on kill for 15 health (+15 per stack). • ![]() ![]() ![]() Chance to block incoming damage. 15% (+15% per stack) chance to block incoming damage. Unaffected by luck. • ![]() ![]() ![]() Gain +10% chance to bleed enemies on hit. 10% (+10% per stack) chance to bleed an enemy for 240% base damage. • ![]() ![]() ![]() Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed. On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%. |
Uncommon |
![]() ![]() ![]() Chance to fire a missile. 10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. • ![]() ![]() ![]() Chance on kill to drop an ammo pack that resets all skill cooldowns. 18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. • ![]() ![]() ![]() Enter a frenzy after killing 4 enemies in quick succession. Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%. • ![]() ![]() ![]() Slow enemies on hit. Slow enemies on hit for -60% movement speed for 2s (+2s per stack). • ![]() ![]() ![]() Enemies with 4 or more debuffs are marked for death, taking bonus damage. Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds. • ![]() ![]() ![]() Hold an additional equipment charge. Reduce equipment cooldown. Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). • ![]() ![]() ![]() Chance on kill to drop a treasure. 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time. • ![]() ![]() ![]() ‘Critical Strikes’ heal you. Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. • ![]() ![]() ![]() Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Hunter’s Harpoon Killing an enemy gives you a burst of movement speed. Killing an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Ignition Tank Your ignite effects deal quadruple damage. Ignite effects deal +300% (+300% per stack) more damage over time. • ![]() ![]() ![]() Killing an enemy permanently increases your maximum health, up to 100. Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. • ![]() ![]() ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() ![]() High damage hits also blasts enemies with a runic flame tornado. Recharges over time. Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. • ![]() ![]() ![]() Dealing damage heals you. Dealing damage heals you for 1 (+1 per stack) health. • ![]() ![]() ![]() Periodically release a healing nova during the Teleporter event and ‘Holdout Zones’ such as the Void Fields. Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times. • ![]() ![]() ![]() Instantly kill low health Elite monsters. Instantly kill Elite monsters below 13% (+13% per stack) health. • ![]() ![]() ![]() Turn invisible at low health. Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack). • ![]() ![]() ![]() ‘Critical Strikes’ increase attack speed. Stacks 3 times. Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. • ![]() ![]() ![]() Retaliate in a burst of razors on taking damage. Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius • ![]() ![]() ![]() Move fast out of combat. Leaving combat boosts your movement speed by 30% (+30% per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Regenerating Scrap Prioritized when used with Uncommon 3D Printers. Usable once per stage. Does nothing. Prioritized when used with Uncommon 3D Printers. At the start of each stage, it regenerates. • ![]() ![]() ![]() Reduce incoming damage while sprinting. Increase armor by 30 (+30 per stack) while sprinting. • ![]() ![]() ![]() High damage hits also blasts enemies with runic ice. Recharges over time. Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shipping Request Form Get a delivery each stage that contains powerful items. A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shuriken Activating your Primary skill also throws a shuriken. Recharges over time. Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds. • ![]() ![]() ![]() Activating an interactable summons a Squid Turret nearby. Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds. • ![]() ![]() ![]() …and his music was electric. 25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). • ![]() ![]() ![]() Activating your Equipment gives you a burst of attack speed. Activating your Equipment gives you +70% attack speed for 8s (+4s per stack). • ![]() ![]() ![]() Jumping while sprinting boosts you forward. Jumping while sprinting boosts you forward by 10m (+10m per stack). • ![]() ![]() ![]() Detonate enemies on kill. On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. |
Legendary |
![]() ![]() ![]() Luck is on your side. All random effects are rolled +1 (+1 per stack) times for a favorable outcome. • ![]() ![]() ![]() Healing past full grants you a temporary barrier. Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. • ![]() ![]() ![]() Reduces cooldowns for your skills. Reduce skill cooldowns by 25% (+25% per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Ben’s Raincoat Prevent debuffs, instead gaining a temporary barrier. Recharges over time. Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Bottled Chaos Activating your Equipment triggers an additional, random Equipment effect. Trigger a random equipment effect 1 (+1 per stack) time(s). • ![]() ![]() ![]() Skills have NO cooldowns for a short period after killing an elite. Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. • ![]() ![]() ![]() All your attacks explode! All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. • ![]() ![]() ![]() Killing an enemy releases homing daggers. Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage. • ![]() ![]() ![]() Shoot down nearby projectiles. Recharge rate scales with attack speed. Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. • ![]() ![]() ![]() Cheat death. Consumed on use. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. • ![]() ![]() ![]() Killing enemies surrounds you with an ice storm. Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack). • ![]() ![]() ![]() Increase jump height. Hold ‘Interact’ to slam down to the ground. Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds. • ![]() ![]() ![]() Chance on killing an enemy to summon a ghost. Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). • ![]() ![]() ![]() Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown. Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. • ![]() ![]() ![]() Plant a healing fruit on kill. On kill, plant a healing fruit seed that grows into a plant after 5 seconds. The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds. • |
Boss |
![]() ![]() ![]() A stone shard with immense power. • ![]() ![]() ![]() Chance on hit to call down a lightning strike. 10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Defense Nucleus Summon an Alpha Construct on killing an elite. Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack). • ![]() ![]() ![]() Recruit a pair of Solus Probes that gain power with more allies. Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. • ![]() ![]() ![]() Fire an electric nova at low health. Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds . • ![]() ![]() ![]() Summon Aurelionite during the Teleporter event. Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health. • ![]() ![]() ![]() Increase ALL of your stats. Increases ALL stats by 10% (+10% per stack). • ![]() ![]() ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() ![]() Fire tracking wisps while sprinting. Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed. • ![]() ![]() ![]() Siphon health from nearby enemies while in combat. While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be ‘tethered’ to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt. • ![]() ![]() ![]() Chance on hit to fire magma balls. 10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each. • ![]() ![]() ![]() Increase your maximum health. Increases maximum health by 10% (+10% per stack). • ![]() ![]() ![]() Receive flat healing when attacked. Heal from incoming damage for 15 (+15 per stack). • ![]() ![]() ![]() Recruit a Beetle Guard. Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. • ![]() ![]() ![]() Critical strikes always bleed enemies. Bleeding enemies now explode. Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. • ![]() ![]() ![]() Boosts health and regeneration. Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). |
Lunar |
![]() ![]() ![]() Seems to do nothing… but… • ![]() ![]() ![]() Gain gold on hit… BUT surrender gold on getting hit. 30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. • Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. • Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. • Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. • Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). |
Void |
![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Benthic Bloom Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers. Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Encrusted Key Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys. A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Lost Seer’s Lenses Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker’s Glasses. Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker’s Glasses. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Lysate Cell Add an extra charge of your Special skill. Corrupts all Fuel Cells. Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Needletick Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers. 10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Newly Hatched Zoea Periodically recruit allies from the Void. Corrupts all yellow items. Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Plasma Shrimp While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s. Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pluripotent Larva Get a corrupted extra life. Consumed on use. Corrupts all Dio’s Best Friends. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio’s Best Friends. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Polylute Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles. 25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Safer Spaces Block the next source of damage. Corrupts all Tougher Times. Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Singularity Band High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald’s and Kjaro’s Bands. Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald’s and Kjaro’s Bands. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Tentabauble Chance to root enemies on hit. Corrupts all Chronobaubles. 5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Voidsent Flame Full health enemies also detonate on hit. Corrupts all Will-o’-the-wisps. Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o’-the-wisps. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Weeping Fungus Heal while sprinting. Corrupts all Bustling Fungi. Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. |
Consumed |
![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Delicate Watch (Broken) …well, it’s still right twice a day. • ![]() ![]() ![]() A spent item with no remaining power. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Empty Bottle An empty container for an Elixir. Does nothing. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pluripotent Larva (Consumed) A spent item with no remaining power. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Regenerating Scrap (Consumed) At the start of each stage, it transforms into Regenerating Scrap. |
Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() ![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • ![]() ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • ![]() ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • ![]() ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • ![]() ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • ![]() ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • ![]() ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • ![]() ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target – and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • ![]() ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • ![]() ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned Aqueduct![]() Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal Depths A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Large domain located above the shattered breach of • Distant Roost Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint Delta Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched Acres Large, circular platforms make up the majority of the stage, and embers float through the air. • The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren’s Call Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered Grove Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic Plains Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland Aspect Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, Fractured![]() Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, Whole ![]() Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between Time ![]() Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark’s Ambry ![]() Hidden Realm: Bulwark’s Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded Coast ![]() Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |